Abstract: The implementation of 2D-3v (2D in space and 3D in velocity space) PIC-MCC (Particle-In-Cell Monte Carlo Collision) method described in this paper involves the computational solution of ...
Note: object Collectable1 and Collectable2 are static 2d colliders, while Collectable3 and Collectable4 are 2d trigger colliders. Both work great. A simple collector demo in which a character ...
Abstract: We consider the problem of mapless collision-avoidance navigation where humans are present using 2D laser scans. Our proposed method uses ego-safety to measure collision from the robot's ...
This procedural generator started as a hobby project to learn about various procedural algorithms (cellular automata, marching squares and Bresenham's line algorithm to name a few). Inspiration was ...
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