Akimoto breaks down his and Studio 4ºC''s approach to movement, texture, and visual expression in a CG-driven take on the sci ...
Some JRPGs are slow burners even in their gameplay systems, but it pays off in the end.
Grabbing the raw mesh, material, blendshape, bone, dynamic bone, etc. data directly from unity, Sends that to Resonite via inter-process communication (using a memory mapped file), Decodes directly in ...
Abstract: As games grow in complexity, their performance drops. This creates the challenge of optimizing performance without sacrificing quality. A challenge many developers face. This paper explores ...
Animation techniques bring digital 3D worlds and characters to life. However, manual animation is tedious and automated techniques are often specialized to narrow shape classes. In our work, we ...
Creating impressive animations used to require expensive software and years of training. Not anymore! Technological advances have put powerful yet easy-to-use animation tools into the hands of anyone ...